What’s interesting about him is that his personal philosophy is contradictory, and he seems aware of it, and the reason may surprise you. The old bigoted fan of war crimes is following you for his own reasons as he says awful things constantly. Also wants to punch bird god Hylea in the face for probably being the reason she’s a bird woman people get freaked out by.ĭurance – A human priest of the fire god Magran, and objectively the worst human being alive. A cynical realist with a bad childhood, you can usually count on her for the most down to Earth opinion on things. Pallegina – An avian godlike (those born with traits of gods) paladin from the Vailian Republic, mostly caught up in serving her political fashion by following you. He’s a bit cynical and idealistic at the same time, and you can help him figure out just what he really wants to do with his life. He has a lot of strong starting spells to work with.Įdér – A human warrior and a survivor of the old Saint’s War, which has left him in a crisis of faith, no longer fully believing in Eothas. He ends up being closely tied to the events of the main story, unlike much of the rest of the cast. This includes…Īloth – An elf mage you meet about to get beat-up by a gang of angry drunks due to a dirty mouth he denies he has. Thus, you must follow the clues and find the masked man and his group for answers, gathering a party of adventurer as you go. You soon discover you can see and talk with spirits and are known as the “watcher,” and you may be driven mad by spirit visions if you don’t stop them. This leads to you finding a masked man activate a machine a turn a man to stone, and you pass out with mysterious visions. No, your character has recently arrived in Drywood (and you can choose the why) and has found themselves attacked by a band of the land’s native population, the Glanfathans.īefore anything can really come of that, a magical, soul devouring storm blows through, devouring friend and foe alike, and you just barely manage to escape. There’s even a mass disease in the country making children get born as Hollowborn, or soulless husks, but that isn’t your immediate concern. It has been scientifically proven that souls exist, creating all sorts of existential and moral quandaries. The events of this game take place in Drywood, while other nations are busy trying to colonize it. It’s not terribly original at first glance, but like most Obsidian works, Pillars ended up being far more than it seemed on the surface, and managed to keep the studio afloat until Microsoft bought them up. That game ended up being Pillars of Eternity, which managed to thread the needle between pleasing old school RPG fans who have been waiting for a really meaty experience the Bioware age hadn’t given them, while remaining accessible to those new to this sort of game. In bad financial shape, they resorted to crowdfunding to start developing a throwback to the Baldur’s Gate era, a new isometric CRPG that would double as a full on IP under their ownership. After years of licensed games, spin-offs for larger franchises, and a failed attempt at their own original series, Obsidian found themselves deciding to tackle the RPG market by going backwards instead of forwards.
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